A few years ago I designed a game with a team of 4 other people as part of a undergraduate project. The game was titled Capturico and is a casual mobile game developed for the Android platform. It is a game set in a world where evil cats have taken over the world and is planning to destroy … More Capturico: Design Analysis
A few weeks ago I designed a board game named Dice Fencing that mimics the simultaneous exchange of moves in fencing. The game felt fun and players were engaged during the game play. Moving forward, I wanted to convert it to a digital game. In the process, I wondered what happens to board games that are converted digitally. … More Should board games be digitized?
XCOM: Enemy Unknown is a turn-based strategy game released in 2012. In the game, players take on the role of the commander of an Extraterrestrial Combat Unit known as XCOM. The main objective of the player is to defeat aliens who attacked Earth and uncover the mystery of the alien species. As a commander, players … More XCOM: Enemy Unknown Analysis
Many people begin designing games beginning from a paper prototype before converting it to a digital version. I have also followed the same process while working on a project called the Energy Lab House. This is a project created as part of an Energy Lab, an interactive learning space used by middle-school students to learn more about … More Lessons learnt from a Paper to Digital Prototype
Today, I would like to discuss about game designed during the Global Game Jam 2016. I like to discuss about the possible design flaws in the game and hopefully find some working solutions to the problems. I participated in the jam with an awesome team of talented individuals and we made a game that I am … More Zero2Hero: Design Analysis
Sound is an essential part of any experience that engages the audience. Most game developers understand the importance of sound and how it enhances an experience. Some people even begin the game development process by designing the sound first. Sound is used in many different ways in a game. It may be used to invoke powerful emotions that causes a deep reaction … More Sound without visual images
This blog was created for Jesse’s Game Design class. I would like to share my thoughts about anything related to games here. Feel free to leave a comment about anything!